Monetize the Geometry. Protect the Grid.
Turn dead spatial volume into live revenue streams. The Syndicate provides a bare-metal Unity SDK for temporal 2D and 3D asset injections. No intrusive pop-ups. No UI blockers. Just pure, native integration that protects your player retention.
Asset Pipeline
Designate the real estate, lock the fallback, and we handle the execution. The Syndicate SDK drives asynchronous caching, runtime texture swaps, and 3D geometry instantiation automatically. If the node drops connection, your localized fallback renders instantly. The immersion never breaks.
Performance
Zero main-thread interference. Through background caching and Material Property Blocks, our texture swaps and 3D injections execute with near-zero overhead. Your frame rates, render pipelines, and game stability remain bulletproof. The signal stays clean.
You can test the WireSyndicate Unity SDK immediately without registering a developer account. We maintain a permanent, public demo placement that streams a test pattern texture 24/7.
- 01Install the SDK via Unity Package Manager using the Git URL (https://github.com/WireSyndicate/wiresyndicate-unity-sdk.git).
- 02Create an empty GameObject in your initial scene and add the **WireSyndicateInitializer** component.
- 03Configure the WireSyndicate Initializer in the inspector: - Network Key (Org ID): 00000000-0000-0000-0000-000000000000 - Game ID: 11111111-1111-1111-1111-111111111111
- 04Attach a WS Placement Node or WS Shared Material Node to a MeshRenderer in your scene: - Placement ID: 22222222-2222-2222-2222-222222222222
- 05Press Play. The node will automatically authenticate and stream the WireSyndicate test pattern onto your geometry.